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(+1)

Ideas are unique but the level design + how plant grows makes the game more challenging than needed

It was hard to balance. I definitely should have reduced the amount of randomness of the foliage growth. I tend to try and make jam games easy. I probably could have tweaked the amount of seeds the player gets per level as well as water. Will improve upon this learning experience in the future.

(+1)

Personally, i would focus more on the gameplay of growing tree, connecting them from platforms to platforms instead of limiting amount of seeds and water. 

Or maybe add refill, at checkpoints every now and then. Game would still be challenging but also more forgiving.

Right now, it feels like i have to conserve seeds and water through the whole map which i don't even know how long it is.

(+1)

I’m not fond of removing the seeds or water limitation, but I do like the idea of checkpoints. That would be a nice trade off, and could allow for larger more open ended maps.