Please comment on my game, so I can improve on my Gamedesign skills. Thank you
https://itch.io/jam/mashup-game-jam-2/rate/1097419
Teppoiz
Creator of
Recent community posts
Personally, i would focus more on the gameplay of growing tree, connecting them from platforms to platforms instead of limiting amount of seeds and water.
Or maybe add refill, at checkpoints every now and then. Game would still be challenging but also more forgiving.
Right now, it feels like i have to conserve seeds and water through the whole map which i don't even know how long it is.
A simple idea but brilliantly well-designed with the zombie and ammo spawning (Make you move constantly) and location of the crates. (make you move stragetically).
Music is awesome as well. Shooting & Killing zombies also feel very satisfying.
A small criticism: I don't like how a simple touch with zombie damages me. Feels a bit unfair since how zombies move and attack are too hard to dodge
Pros:
- nice Production with a tutorial (although a bit long and repetitive ) and 2 levels.
- humorous dialogue at the start, which help in setting early the feeling of the game
Cons:
- Hall is longer than the area the camera can cover. Putting an unseen enemy that can shoot you at the end of the hall feels unfair (especially vertical halls in a Landscape screen game)
- Music cool at first but turns into a bit annoying with the music and the shooting sound