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(+1)

Beautiful game! The small details definitely enhance the game quite a lot, such as the simple details of the engine and jam logos before the title screen, and even the elevator music in the pause menu! That last one got me laughing when it happened! Amazing!

Some minor issues, and these may be down to my personal preferences, but…

  • Collisions sometimes felt… off. For instance, in the first level, there were times my ship and an asteroid overlapped, but other times I’d collide with the asteroid even though there looked to be quite a bit of space between.
  • The ship seems to have a very slow turn. Not sure if this is upgradable later, but it did get to me at times.
  • In the second stage, I was drifting to the edge of the map, and, as I was doing so, arrows appeared pointing towards the edges. In level one, this indicated I should go in this direction, so, in level 2, I did just that, and I failed. If these arrows are intended as indication warnings, perhaps the icon used should be changed to be more of a warning logo than arrows
  • In the third stage… and this one may be very hair splitting, but… the level description does warn me not to get close to the mines, but doesn’t actually say the mines are proximity mines. This caught me off guard as a mine exploded and killed me while I was still some distance away (at least I thought I was)
  • When I was exiting out of the game, I noticed that I was taken to the engine and jam logos and not directly to the main menu. I think it might be a little better, when going to the menu from within the game, it goes directly to the main menu. Those logos (while very well made) should only appear when starting the game up for the first time.

Over all, like I said, most of my “issues” can be boiled down to my personal preference, but wanted to share them. Again, beautiful game!