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Looks like a fun take on golfing games, but it isn't executed very well.

Thing that bothered me the most is that the physics aren't correct. The red ball always moves in a straight line, swinging the blue ball haphazardly around it. Give both balls momentum and apply a force on each towards the other corresponding to their distance from each other.

It's also infuriating the way the blue ball swings around as you're trying to shoot - this absolutely must be fixed. Using the mouse is near impossible because the game takes away your cursor.

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I would like to offer some insight and questions.

There is elastic physics between the balls, but only when the player is not supplying any input. This is to prevent the player from simply dragging the red ball to the goal and getting a 0 par. How would you prevent this if the red ball was always being pulled to the blue one?

I agree about the ball swinging while you are shooting being annoying and am looking into alternative ways of control to avoid that. If you don't try to hold your aim then it feels much better.

I personally think the mouse controls are fine (aside from the above concern). It does not matter where you begin to click, it is all relative. Click and drag to the left, blue ball attempts to move to the left of the red ball. The blue ball is essentially your cursor. How do you envision seeing the mouse cursor itself aiding?

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I still don't notice the red ball curving at all as it moves, although it may just be too subtle for me to detect.

To keep the player from dragging the ball around, you could only allow them to shoot when the ball is stationary, like in traditional golf. If you decide to do this you might want to make the ball faster so the player doesn't have to wait for it to come to a stop.

Ball swinging around is much better now, but still needs some work. You could probably give it entirely different physics while shooting - just a hard distance cap instead of a more complicated elastic simulation- but you know a lot better than me what's happening there so I'll shut up

Lastly I didn't think through the cursor suggestion very well- at the time I figured it would have helped a lot because the blue ball didn't accurately portray the position of the mouse, but if you tighten the shooting wobble even more that obviously won't be a problem. I wrote that comment at 1:00 last night so I was a little scatterbrained xd

Also had problems starting the game today- half the time the menu buttons are unresponsive and I have to reload the page.

Feeling a lot better about this game than I did last night- keep up the good work!

Thanks :)

I think the main interaction should remain (you can hit whenever). The tricky part with the 2 balls swinging around is to keep it from being annoying. Like, if I think I lined up a shot but the balls end up going off course cause of randomness then that will feel bad for the player.

How are you playing it - what browser, and mouse or keyboard for menus? I've seen the button animations be a bit weird on mobile, but in chrome everything seems fine to me. Could be your mouse and keyboard fighting to have a highlighted button (might modify the cursor logic to hide the mouse when a key is pressed)

Just reloaded it a few times and had no problems, both when using only mouse and trying as hard as possible to break it with mouse+keyboard. I was and am using Firefox on a PC with Windows.

Would love some thoughts on the latest build if you have time. I think it addresses a lot of your concerns (cursor is still hidden but should feel a lot better)