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(+1)

Neat game play. 11-15 data packets before you can get to an entry point felt like kind of a lot right off the bat. I would have liked to have seen there be multiple levels with the difficulty ramping up as you went. Maybe defeating enemies could build up points towards generating extra data packet to reward clever strategy with faster level clears or something.

(1 edit) (+1)

Thanks for playing and reviewing!

I worked on the project for about 10-11 days and this is my first project on this engine(I bought a Mobile license, but I didnā€™t have time to try it). I didnā€™t have time to make several levels (so I made 2 game modes), didnā€™t have time to do normal training, and didnā€™t have time to add another type of opponents.

The complexity increases with the increase in processed data packets, more precisely, the likelihood of more opponents at a time, etc.

In general, there is a lot of work, but at the moment the result is this. Thanks again for playing! =)