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(+2)

Extremely well put together game with a great story and a unique mechanic that fits the theme perfectly. It clearly shows that a bunch of work was put in to this, very interested to see how you coded the bending mechanic in GMS. My only bit of minor feedback, given its a jam game, is to speed up the pace a little bit (eg during transitions and the star awards etc) as people will be playing multiple games. That said, the slower pace suits the mellow mood of the game so I'm a bit torn. Overall, brilliant job!

(+1)

Thank you for the kind words! Very glad you liked it!
The bending mechanic took a lot of time to get right haha (probably the feature which took the most time overall). Since you mentioned being interested in seeing it, the code is public on github and the glass behavior is mostly contained in this object. Do be warned though, the code started out nice but became a mess as the deadline got nearer and time more scarce.
For the pacing we tried to make so if you want, you could skip any parts. Skipping the star animation the same way dialogue could have been skipped would have made perfect sense though, so if you felt it was dragged out hahah. Glad you at leasft felt it fit the mood of the game though!
Thanks for the feedback!

(+1)

Isn't that always the way, code starts clean at the start but turns to spaghetti by the end of the jam. Can definitely relate 🤣

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It must be an integral part of game jams! Hahahah