I tried man. I really tried. I almost completed second stage, but after like 30 failed attempts I gave up.
I think the main issue is that space bar input was really inconsistent.
I read all the instructions and I knew what to do, but game was just doing something else.
Stuff like: I pressed space two time super fast to get double jump and I got two long spaces or some random variation. It was very common.
Having SPACE as only input was a great idea, but sadly something is off with implementation :c
Remember to playtest your game with someone outside of your team. The game could be easy for you, but very hard for someone else ;)
Besides that:
- I like the main men,
- I like the art
- I like level design with multiple obstacles and skills
- i like end sequence after completing first level (very col)
- it's great that you made multiple levels.
- sadly I couldn't see the whole game, but I'm sure it was more waiting for me.
Can I ask you to play my game and leave some feedback? I would be glad. See you in the comments!
Viewing post in Space Bunny Suit 3000-XTREME jam comments
I'm glad there was stuff you could enjoy and very sorry for the problems with the controls.
We did test this a couple of times on different devices and with different people. Still there are so many people that have problems that I can only believe it has to do with the devices.
I would have loved to make something like a calibration screen, where you would press a sequence of short and long and it would see how fast you pressed. Unfortunately we didn't have time for that.
Just in case it helps anyone, the short press is actually VERY short and the pause between the actions too . The game input was inspired by Morse Code (which can be written REALLY fast) and yoh can even play an early test morse code prototype by right-clicking the bunny in the bottom right of the main menu.
Also a right click on the big bunny to unlock all stages. Maybe this way you can skip a stage and see wether you can do another one?
Thanks for giving our game a try!
It must be very very short. I tried both on PC with mechanical keyboard and on laptop and I got the same result (random mix, but usually long space). I read your comment that it must be very short and I tap as fast as I could and still got same result that seems random.
I think the solution will be to expend time to something like:
- Less then 1s hold --> short space
- more then 1s hold --> long space
Because right now it's feels like it's below 0.1s so just few frames or there is some bug that doesn't register when you release a keyboard and press again.
I really don't know what is an issue, but I ask my teammates and they have the same issues on different devices, so I'm pretty sure that an issue is in the code or in implementation.