Thanks, I'm really glad you enjoyed the puzzles.
Sorry to hear the controls were a bit buggy. Where you playing the browser or the windows version? Just curious, cause I've had problems with browser versions in other jams.
I had played this a couple of days ago and when it crashed I wasn't sure if I had missed anything and whether it was my fault, so I didn't want to review, but it seems others have had the same problem.
Everything before that was pretty damn cool though. While I was confused for a moment, once I got the vibe of the game this was probably my favorite entry creatively: Clearly referencing triple laser, but being something completely different then the original. Not sure if this is a genre of prose that I'm just not used to, but characterized objects trying to hook up with each other was something I did not expect ;) Also, did not seem very depressed(?) to me, maybe I misunderstood it totally.
Thank you! Yeah, it's far from perfect. The last few chambers feel a lot harder because they are not made to fit the room very well (or maybe it' s the room not fit to the puzzle?). Most of the earlier ones can be solved with pretty satisfing arrangements, while the last few feel a bit like cheating. This and the stiff gameplay experience are a result of bad time management (I spend two weekends on this, especially the last one) and a lack of play-testing (none, besides myself). I'm just happy nothing was majorly broken tbh and people seemed to be able to solve all the chambers (except for the last)!
Thanks for playing and hosting this jam!
Actually both, I did not intend for it to be solveable, just a fun place to play around with, it was made in the last two hours to have some kind of end for this game.
Now it turns out you can solve the chamber, but a bug prevents the reciever from acccepting the color...
Glad you liked it, thanks for playing :)
This is wild. Pretty cool project. Besides the maths seeming really impressive to me, I found it interesting that portals could have different lengths. I would be curious if something like that could be made into a cool game mechanic (where something going into a wide portal would become narrower when exiting through another, reminds me of something, not sure what it was).
Sad the recursion one only supported 3 recursions, lol ;)
Really fun. I do hope you know of Ultimate Tic Tac Toe though, which is really fun too ;)
https://en.wikipedia.org/wiki/Ultimate_tic-tac-toe
SKULL EMOJII!
Fun! However I really struggled to beat the level. Is there a way of decreasing Noise Detection? I basically sneaked all the time and still didn't manage to return all items? Do I just have to get lucky to not have to run so much?
For art made in 48 h this is awesome!
All in all very enjoyable small game!
Cool concept, and cute art, nice music!
Unfortunately I feel like many things made it hard to experience it the intended way:
- no ingame explanations/tutorials
- after a first run, controls seem to be locked
- it felt really easy to catch the thief, because I knew where he would start, direct a guard there + put my light just where he was and then follow him with a guard.
Seems like the foundation for a fun game though! Great job, submitting something!
Really neet idea and pretty good implementation. But it could be quite unforgiving at times. I think for precision platformers like this one, using a rectangle collision shape instead of the capsule could help.
And yeah. the controls. I'm so used to playing with up as jump, this was unnecessarily hard.
I'm glad there was stuff you could enjoy and very sorry for the problems with the controls.
We did test this a couple of times on different devices and with different people. Still there are so many people that have problems that I can only believe it has to do with the devices.
I would have loved to make something like a calibration screen, where you would press a sequence of short and long and it would see how fast you pressed. Unfortunately we didn't have time for that.
Just in case it helps anyone, the short press is actually VERY short and the pause between the actions too . The game input was inspired by Morse Code (which can be written REALLY fast) and yoh can even play an early test morse code prototype by right-clicking the bunny in the bottom right of the main menu.
Also a right click on the big bunny to unlock all stages. Maybe this way you can skip a stage and see wether you can do another one?
Thanks for giving our game a try!
Looks realy cool, but I didn't figure out what to do. I got one cake in one of the first room but everything else was either empty or locked. There were these strange unexplained dots. No idea.
Unfortunately the Controls and Credits menus aren't working so there was no help too.
BUT it looked really pretty. I had some fun only flying around the world!
This was a great game! I loved the art and sound and the gameplay was pretty balanced. I was able to play through the whole game. Not sure if I wanna join the Hedgemony though...
But really, I'm amazed by the difficulty. It's the number one thing game jam games fail at imo. But you did it good (At least for me). Very good difficulty curve, in my opinion.
Great stuff!
Hey thanks for your review. Difficulty was something we were very afraid of. Rest asured we already made it WAY simpler after our testers didn't manage the first stage :/. But yeah, I think it takes quite long to get used to the controls.
First time voice acting for a game....
Glad you liked it nonetheless ;)
Thanks for all the feedback. You are totally right some of the movements are either a bit hard to use or glitchy. I think swim is especially annoying due to the level design...
You are right the boost only reloads when you are on the ground.
For the depth of the story, there sure is probably a lot that could be done, but I was going for a short experience, and it was the first time for me writing a story like that.
Especially level design wise I would like to expan on this. Didn't have much time for that. But other movements would be cool too.
I'm happy you found it interesting!
Hey I'm glad you liked it. I was a bit worried people might stop playing when I started with the "This is incomplete stuff".
You are right about the music and sound. It wouls have made it better, just hadn't time for it...
And yes, the endgame isn't perfect in any sense. But there are more boxes then necesary. Also you could have used the pausemenu to restart and get a new selection of movements... But that is quite frustrating and never explained.
Thanks for the feedback!