Hi! Thank you very much for the long reply! I was worried about performance since I added a last minute feature that the neon/noise sounds volume is based on your distance to the paint to give it a more toxic feel. But since it was a last minute change and I didn't create a proper system for that I used the surface_getpixel function wich you should actually never use and it eats up 30-40% of the fps :/ I should definitely have added an option to disable this :P Having the option to disable the other post processing effects is a good idea too. When making jam games I always find it hard to get the difficulty right. I want to add all the features I planned but then have not much time for testing :P Maybe I'll do an updated version sometime with better balancing and the other features (:
Viewing post in Lucent Depths jam comments
Yeah it's weird the performance issues I've been getting in some of the games. My laptop is also pretty good and can run any game I've tried. So not quite sure what the issue is. Theory is that the integrated graphics card is being used instead for gamemaker games for some reason. I'm looking forward to playing any updated version you have of it. It's a game that's very appealing!