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(1 edit) (+1)

pretty interesting game not gonna lie. I mean, the game would need a way to win and more polish, but the mechanic is really good and, if used correctly, could have become a really good game.  Being constantly moving to avoid being shot is a really cool mechanic! 

If the enemies or the level design were made in a way to try and get the player to stop, in some way, and that there was a reason for the player to slow down, I think the game would be awesome.

(+1)

Thanks! It's good to hear both positive emotions and negative about the game. I already began to think about how and what levels could be in the game. Unless that I have the troubles with enemies. But i have a couple of ideas, but I think it's worth implementing first, and then talking about them.