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outer frog

137
Posts
15
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13
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A member registered Feb 16, 2019 · View creator page →

Creator of

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Hi! That's really interesting, I have no idea what could have caused that behaviour. After the feedback from the last person I tried to reproduce the bug, but wasn't able to. The "collision" lose condition should only ever be triggered if a car collides with another car or building.

If you have the time to provide more info, or a screenshot/video, I would appreciate it, but I understand if that's too much to ask for. Anyways, thanks so much for playing 😁

Great game! Really enjoyed it and would gladly have played a couple more levels!
Well done! :)

Cool game! Pretty simple idea but with all the added challenges it was still fun all the way to the moon. 
Well done! :)

This is a very well-made game! Looks good, sounds good and a lot of polish. The past-present level was reeaally hard though, at least for me.

Solid game! It felt responsive and "juicy" to play and the progression was good. It was cool that you managed to put in a boss as well! Very impressive! :)

This game is great, really good mechanics and very polished. I also like that there often are multiple solutions to each puzzle.

Thank you so much! I really appreciate it. :)

Indeed, it is a solo project, which is why it's a bit janky and unpolished. Still, I am still quite happy with how much I managed to accomplish in such a short amount of time, and I'm glad you enjoyed it so much!

Thank you! You don't actually have to discard 3 cards every time, you can choose to not discard any at all and just click "Done". I knew I should have made that more clear, sorry!

Thank you! I'm glad you enjoyed it so much! :)

Fun game! I was trying to get high enough to unlock new buildings, but unfortunately the game crashed before I got any. Also, there's an infinite money glitch when just clicking on the buy scaffolding-button.

Thank you! I really like that idea, I'll see if I can figure out a way to make it work!

The game was a bit hard to get into, but once I understood the controls, I must say it's really impressive what you have done here. The art looks good, the mechanics are solid, and the pixel vacuuming is really impressive tech for a jam game!

Thank you! Yes, Slay the Spire is awesome :)

Thank you! I opted against adding a healing card as I felt it would just have been too OP, especially since the player can back away from enemies and then heal. Although, I guess I could have made it heal everytime an enemy is defeated or something. If I expand upon the game I would probably have to something like that.
Anyways, thanks for the feedback.

Wow, this is really impressive and I love the vibes it gives off! 

Several people have already pointed out the red & green brother error, and other than that, the game is - from my perspective - the perfect game jam entry. I just wish it had a couple more levels haha!

Well done :)

Thank you :)

Hello, thanks for providing feedback! This isn't a bug I've noticed, but I will look into it. I do know that it isn't always obvious that a collision occured, because the sound effect is kinda low volume, and the cars bounce off each other too quickly.
Anyhow, thanks for playing 😃

Wow! That is a very respectable score, not gonna lie. I think I've gotten like 18000 at most.

I'm glad that you are enjoying the game! I am planning to release a small update (fixing bugs and adding some QoL-features) in a couple days.

A well executed simple platformer that fits the theme! I think if you had incorporated some puzzle elements (such as switches and doors that only one "personality" could reach) it would have been even better, but as it stands it's a great platformer!

Thanks for playing! What you mention could very well be a bug with the level generation, or it could just be that the tutorial doesn't explain how the game works well enough. There have been many people misunderstanding the core mechanics, sadly. But I will look into it and see if it's a bug.

Thank you for playing and giving feedback! I totally agree about bigger icons, and your idea for a marker for the most urgent car would have been a great addition -I would probably have added it if I came up with that idea during the jam.

Thank you very much!
And sure, I'll try out your game :)

Thank you!

Thank you! Yeah, I definitely should have made a more comprehensive tutorial, and made different messages on the death screen depending on what the player lost from to make it more clear.

Just wasted 3 hours on this game to get a full ring of cookie batches around the biggest cookie, but it seems that wasn't the max so I'll have to keep going to see where the next small cookie goes.
10/10, more addicting than the real cookie clicker

It's a good game with a nice take on the theme. However, it was very easy, and the only time my ship took damage was when an asteroid spawned right next to it.

Smart idea that was very well executed. Well done!

wp🤯

I got 316106 😎

Thanks!

Honestly, I think this was really fun. I managed to make an AI that could survive forever :)
A more advanced version of this game would be awesome, with more movement options and ways to detect where enemies are and so on.
Sidenote though, as the game is right now it's really easy to cheat, the AI can heal and reload constantly while shooting, which makes him invinsible.

Thanks!

Thanks :)

Definitely a cool automation game, but just like the earlier commenter I wish there were tooltips for what all the buidlings/things did. Thanks to that comment I figured out what the robot could do, but I never understood what the internet connection did.

Good game! 🤖🤖🤖

👍👍👍👍👍👍👍

I totally agree, the reset sound is way too loud. But thanks for playing :)

Thanks :)

Thanks! :)

The sound effects are imo not at all similar but in any case I generated mine through a tool called sfxr. And about the snake, I see it as a compliment if you think that they look the same, I spent a lot of time to try and get them to look alike. The goal was for the game to look like a google game :)