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(1 edit) (+1)

Totally fair. It was interesting trying to find ways for the movement to match the music I originally tested a stop and go to the beat thing, but that didn’t work for the faster rhythms. Other directions would’ve been good though, we did add the horizontal projectiles later in development at least. Haha

Oh and as for the neon, I was really banking on the shader to neon-ify things, perhaps not to the greatest effect? 🤷‍♂️