Thank you! We thought it was pretty good. So much so we're (slowly) working on a full version. Feel free to follow me on Twitter, I'll share more about it as we have news. :)
ModalModule
Creator of
Recent community posts
thanks for the lengthy review! And yes, all the things you struggled with were 100% intentional, at least that remained in the latest build. You see, we as a team had actually just gone through all the NES mega mans together, and suffered through all the frustration, but to come out on the other end victorious is that much more satisfying as a result (isn't it?). Had it been simple, or even just less difficult, any given player could be at it within a few minutes, and likely never think of it again. The strategy with all these older games was to make them challenging thus keep the player playing a while. Haha
As to the plant theme, our protag Leif is a lil tree man, who's sole reason for existence is to protect his fellow plants, from the evil robots that are trying to destroy them! :)
Thank you so much for the elaborate review! Also, so glad you stuck with it through the end. And yes, we definitely wanted a more epic ending, but as always, saved that till the last minute, so this is all we had time to make. With your encouragement, and that of others, we will definitely make a full game using this character and feel! :)
OOOOOOOH! haha, ya I did click on everything that looked notable, so indeed it must've been pretty well hidden. Another way to assist in making people double check would be a different dialogue accepting the keys but then saying something like "are you SURE you aren't forgetting something?" But that's just a suggestion from someone who doesn't play these kind of games much. *shrug*
Not only did I not (forgot I had to work the next day so wouldn't have time before if I did), but as a result I created a game-breaking bug trying to fix another, but didn't realize till it was too late! I made a new topic, but just now noticed I can't upload the hotfix, is there *any* way to upload it, it's literally just one line of code to prevent crashing during the weapon get screen! D:
Gosh, I wish I could've used the extension to get some sleep, but I had to work today. In my tiredness I made a quick change (to fix another bug) and like an idiot didn't test it everywhere, and turns out it broke the weapon get screen. I know exactly what to do to fix it but was wondering if I could post the fix without violating the rules of the jam etc? I guess I can just post it as the "post jam" version, but I'd really prefer people to play a non-broken version of the game y'know?
Decided to play the highest rated games. This was honestly fun and heartwarming! Not sure if it's been said already, but I had an issue where I was moving the heating tool out of the way, holding down the mouse button, and dragging over the "done" and "reset" buttons, where sometimes I would let go, and it would activate the buttons! Definitely shouldn't let those activate if you're holding the tool. On top of that, there was no "retry" after each letter, so even though I wasn't done, and got a bad score, I couldn't retry that specific letter... :/ Anyway, great outside of that, I really enjoyed it
aww sorry you struggled with the boss! Ya, he doesn’t shoot until his final phase, and he does have a looot of power, but if you get powerups he goes down pretty fast. Was hard to find the balance between not too long w/out p-ups, and not too short with them. he says “what” for each phase (though there’s admittedly no differences between the phases until the final, something we’d change in an updated version).
Thanks so much for playing and so glad you enjoyed what you did! :)
What a cool game! Admittedly a bit difficult to line yourself up at times, with asteroids in the way etc, but what a treat for the eyes! Also badass music. One interesting glitch was the quality level effected the position of the score indicator after dying. Highest quality it seemed in the right place, but with the others it was smooshed amongst the explanation text. No biggie though.
Wow! That was fun and cool! I really liked the character designs. Those sand worms are *relentless*!! Elaborating on this game would be great. I would love to hear to sfx, and of course just more areas etc. Really great start to something!
Oh I did run into a weird bug where when I died at the boss and pressed "any key" (by the enter is apparently not on the list of any keys haha) the camera was partway through the room and no longer following the player. I couldn't play since I couldn't see myself once I got in the view, then back out of it. I'm sure it's a relatively easy fix, but just figured I'd mention it.
I’m so glad you noticed! Ya, one of the things I wanted was for the sounds to pan based on where they were coming from, which is kind of a hassle to do. Also, once we had enemies being generated by the music, I wanted the weapons to fire to the beat as well. It’s not quite a rhythm game in the traditional sense, but it is in that as many things as possible follow the beat, so you can groove along as you play. Thanks so much for playing! :)
oh my gosh thank you so much!! Yes I considered adding screen shake and particles (though the particles had a specific purpose besides just visual fun), but it was very late in development and I needed to make sure everything was working properly. At this point though I think we’ve decided to expand on this, so look forward to that!
Totally fair. It was interesting trying to find ways for the movement to match the music I originally tested a stop and go to the beat thing, but that didn’t work for the faster rhythms. Other directions would’ve been good though, we did add the horizontal projectiles later in development at least. Haha
Oh and as for the neon, I was really banking on the shader to neon-ify things, perhaps not to the greatest effect? 🤷♂️
Very unique game concept! You should put a warning that it's dangerous to plug so many power strips together ;P I had a problem where the plugs came unplugged randomly, had to go back and replug some in. I really liked the physics and animations though! :)
Oh, and a couple times when something was behind a hedge, I had trouble clicking it. I was just guessing and spamming click til it grabbed. haha
That was pretty fun! A bit shaky here and there, but great job for your first jam game! I would say for the next one maybe try to keep the scope a bit smaller and really polish it up (we only ended up doing one level and a boss for example, which of course isn't very much). 3d or even iso can be really hard in gms2!