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Thanks a lot, I didn't really plan to make any story for a 2D platformer, but you are the second person to mention it so it probably was worth the 2 minutes of figuring out a reason why you can't walk. Complaints about the difficulty aren't uncommon so I can't really blame it on anybody other than me. I have to learn that when I make the game and it feels easy it probably isn't easy for people that play it for the first time.

Yeah, it's worth to have a backstory, even if it's sounds silly.

And yes, we're always very good on the game that we make, so you have to make it easier. To know how to balance well, the best thing to do show the game to other people to play it while you're developing.