Hey! Thanks for playing, I'm glad to hear you enjoyed the ending! The rope simulation was so tough to set up (see here!), so I'm happy to hear that the end result was fun for you.
What do you mean by the clickables feel small and hard to handle? Is it to do with the collision only working when you're right next to them? I agree that this is not optimal but the reason it's like this is because when I had collision enabled from further away, the velocity at which the item you picked up would accelerate towards you to appear instant was too great and I didn't have time to deal with this. In a more polished version of the game without time constraint, this is definitely something I would ensure was in place.
Do you have any other suggestions?