Thank you!
Small is Beautiful
Creator of
Recent community posts
Hi! Thanks for your comment. I've uploaded a new version today that allows you to go back after the last dream to finish anything you've missed. Unfortunately this means it will wipe your save game.. Sorry about that.
All the extra items allow you to get seeds so you can plant new trees on designated spots. It's an optional side-quest only.
Jaja taught Edith how to enter the dreams.
Hey! Thanks for bringing that to my attention. I opened the comments on Chapter 2.
What you may have missed is an optional side-quest of finding seeds and planting them on designated spots to grow trees. The blacksmith can repair "something". If you used King the Raven, you might have found that thing (no spoilers). Again, it's all optional. Hope you liked it!
Wow, that old game is mentioned somewhere? Thanks for the kind words. Yes, I am still humbly making games. I'll release my second GBStudio game Deep Forest Chapter 2 soon-ish (you can play Chapter 1 for free on itch).
You can also find me on Mastodon if you want to see the occasional WIP on my work.
@SmallisBeautiful@mastodon.gamedev.place
Hi!
There's one in the dream (when you fall and there's stuff all around falling slowly). If you can manage to touch him during your fall, he'll disappear. The last one is after the dream (night time scene). Notice the little branches behind the big tree? Go around the tree three times to make him come out.
Thanks for your support! This is greatly appreciated.
I don't know! I don't know what is wine and to be honest I never gave any thought about this game working on Linux or not. The audio problem you had was not only related to Linux, it was a switch I forgot somewhere, can't remember what exactly. Game Maker Studio is taking care of working on Linux stuff by itself apparently!
My active screen's resolution is 1440 X 900. You code seem to default to 1920 X 1080. What I do for my games is I check the user's screen dimensions with "display_get_width" and adapt the screen accordingly (simplified code below) :
var dw = display_get_width();
if(dw >= 1920){ w= 1920; h= 1080;}
else if(dw >= 1280){ w= 1280; h= 720;}
else if(dw >= 640){ w= 640; h= 360;}
surface_resize(application_surface,w,h);
display_set_gui_size(1920, 1080);
window_set_size(w,h);