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Small is Beautiful

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A member registered Nov 24, 2016 · View creator page →

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I'm putting a lot of effort into these little games because I plan on making a premium full 3D version of the whole thing later. A bigger game that will include the 3 chapters and will look amazing. :)

Thanks a lot! The third chapter will be the last and I have no idea when it will come out!

Thanks for reporting this. Will be fixed in next version.

Hi! Thanks for your comment. I've uploaded a new version today that allows you to go back after the last dream to finish anything you've missed. Unfortunately this means it will wipe your save game.. Sorry about that.

All the extra items allow you to get seeds so you can plant new trees on designated spots. It's an optional side-quest only.

Jaja taught Edith how to enter the dreams.

Hi! Thanks for reporting it. She should be at her mother's house anyway and so it won't hinder your progress. This will be fix very soon in a new version.

(1 edit)

The game automatically saves every time you change screen (excluding nightmares).

I've just tested it and it works fine on my side. Let me know if you find out more.

Hey! Thanks for bringing that to my attention. I opened the comments on Chapter 2.

What you may have missed is an optional side-quest of finding seeds and planting them on designated spots to grow trees. The blacksmith can repair "something". If you used King the Raven, you might have found that thing (no spoilers). Again, it's all optional. Hope you liked it!

Wow, that old game is mentioned somewhere? Thanks for the kind words. Yes, I am still humbly making games. I'll release my second GBStudio  game Deep Forest Chapter 2 soon-ish (you can play Chapter 1 for free on itch).

You can also find me on Mastodon if you want to see the occasional WIP on my work.
@SmallisBeautiful@mastodon.gamedev.place

Hi!
There's one in the dream (when you fall and there's stuff all around falling slowly). If you can manage to touch him during your fall, he'll disappear. The last one is after the dream (night time scene). Notice the little branches behind the big tree? Go around the tree three times to make him come out.

Thanks for your support! This is greatly appreciated.

You got that right!

Hey! Sorry you had to go through a burn-out. I hope you can find a good balance in your life!

Please do! Ha ha! And thanks for the good words, I'm glad you liked it.

I don't know! I don't know what is wine and to be honest I never gave any thought about this game working on Linux or not. The audio problem you had was not only related to Linux, it was a switch I forgot somewhere, can't remember what exactly. Game Maker Studio is taking care of working on Linux stuff by itself apparently!

I'll take that as a compliment but no. There is only two little songs I've made myself (I'm not a musician) after all. Otherwise there is a few walkthroughs you can watch on youtube.

If you mean the credits section, there's nothing else to do! You reached the end! Glad you liked it. :)

Well that is very kind of you! Thanks a bunch

I'm glad you did! This makes me happy. 

Thank you! Glad you enjoyed it. 

This was the best couch coop play time I had with my kids by far. Really hoping development is still on-going! I don't see any fresh news about it?

Steam page soon for wishlisting?

Thanks to everyone who played! Obviously I fell for the newbie mistake of making it much too hard!
You need an precision of 75% for the client to accept it, I should have made it much lower.

My active screen's resolution is 1440 X 900. You code seem to default to 1920 X 1080. What I do for my games is I check the user's screen dimensions with "display_get_width" and adapt the screen accordingly (simplified code below) :

var dw = display_get_width();
if(dw >= 1920){ w= 1920; h= 1080;}
else if(dw >= 1280){ w= 1280; h= 720;}
else if(dw >= 640){ w= 640; h= 360;}

surface_resize(application_surface,w,h);
display_set_gui_size(1920, 1080);
window_set_size(w,h);

Thanks for your comment!

Thanks!

The neon tubes you "paint" with cost money! I really didn't explain that very well. You also need an "accuracy" of 75%+ or the clients won't buy it. I realise I made it much too tough!

You can paint as much as you want in creative mode though. :)

I might be mistaken. Maybe it did not start fullscreen but just too big?

Yes, I didn't get the instruction because of language.
I gave it another go. Cool concept but brutally hard with dying on first mistake! Keep it up.

Thanks for the comment! Did I make it too hard?? Another player commented it was unforgiving!

Well a checkpoint system would have helped a lot! I brutally died upon first meeting with the worms. The boss wasn't too hard once I figured him out (beat him the first time, don't think I would have had the courage to start from scratch otherwise!).

Oh! No, I didn't hit the spacebar. I completely missed that. Since every other button is activated by shooting on it, I assumed the middle left button was the "play" button but besides making all buttons disappear it didn't seem to do anything else.

Tie the background to the camera's movement instead of the player's.

Cool concept! The 3D effect is not 100% convincing but it's pretty good for a jam. It gets the point across. Keep it up!

Makes sense! You went a long way for this jam, congrats!

The hitzones are small and sometimes my character gets in front and I can't pick them up. Since you can't pick them up from afar, maybe using a button press to pick them up would feel more intuitive? (Closest pickable object could be highlighted when close enough)

Upon a new game, the ship starts out of the screen. Also the game starts full screen and a part of the UI seems to be off screen so maybe it's a resizing issue?

I'm stuck there too! I would need a way to get a hint, I can't remember relative position of platforms from before I died.

Felt weird that the level is scrolling but not my ship. I kept getting out of the screen and it gave me a hard time figuring out the controls at first (since I couldn't see my ship).

Otherwise it's pretty cool. Strong point : the music!

Don't seem to work properly for me? I can't move my ship (trying wasd, arrows, controller, random keys.. but nothing works) and no enemies come in. Am I missing something?

Pretty good platformer! Nice visual, good job on the animations. Managed to beat the boss!

Impressive! Nice graphics, presentation, ending and the rope simulation is fun to play with though the clickables may sometimes feel small and hard to handle.

Great job!

Good job! It starts out easy and fun but quickly ramps up into a click-fest! It doesn't offer much strategy yet besides clicking fast.