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Yeah, I pushed myself pretty hard. I've done a lot of platformers in the past just for fun for myself and thought that I should be pretty fast with it and had the idea to make a "simple" one but then add this whole layer of interconnected levels, different exits in the levels and routes on the overworld map; pretty much inspired by speedrunners glitching through level barriers and ending up somewhere else entirely but about 2/3rds into the jam I had to realize that this was waaaaay too ambitious and I had to scrap everything in that regard to at least have something actually playable at the end of it. That's why the level select screen is so overdone and the levels are so sparse and there are only so few of them XD Hindsight something something XD