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(1 edit) (+1)

In my first seconds of the game, I bumped into the ring, it sent me flying away and spinning super fast… Was not a great start :D

I’m sorry but the camera is quite terrible. Or the physics of the rotations more specifically. It takes super long to stop rotating and gives some motion sickness. Especially with the quite big FoV. The rotation should stop very soon after stopping moving the mouse! I could not bear it to play the game to the end, though I’m not particularly sensitive to motion sickness (I can play VR without problems for example).

Anyway I think it’s a good and interpretation of the theme and quite original compared to the other submissions. The graphics are alright too.

Oh and it’s nice that you have some procedural generation in there!

(+1)

Thanks for playing!

To stop the ship going in one direction you need to use the controls to counter that movement, I think a solution to better indicate this would be some particles and better engine sounds As for the power of controls I blame myself for not implementing the controls settings in time, as said before I realized too late that the ship acts differently with different mice. I think if you could tweak the setting there would be no problem with stopping