Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1./2. Totally agree, it actually frustrated me a bit too at the end of development. But I had no time left at that point, to add rebinding. But I will definitely keep that in mind for future project. i.e. settings controls up to be "rebindable" from the beginning.

3. Yeah. I agree. :D This will be my next thing I will learn/research. 

4. Do you have some tips on how to make fonts work properly in Godot? I am not going to lie. Godot really frustrated me with that. It took me a long time to make something that looks okay.


Thank you for playing! :)

(+1)

The way I do fonts is download the font, add to the game directory and then:

  1. Add a label that i want to use the font on.
  2. Set "auto-wrap" to true
  3. Go down to font and add a new dynamic font
  4. Go to settings, drag in your font file
  5. Set the font size.

You can save the font resource out and re-use it if you want. Just make sure to make it "unique" if you want to change font sizes for another label!

Ohh, I didn't know you can make these resources unique. 

Thank you!