Seems like exported .vox files don't work atm. But exporting to .qb works for me.
Edit: Seems like saving as .vox in MagicaVoxel version 99.6.4 works.
I submitted in the last possible minutes, and I just finished writing the explanation for the controls, so absolutely not you fault. :D
You can drag the screen with the mouse to move the view. And the indicator at the bottom of the controls show you if you are at the right place in the station. Only then you are able to open the doors.
1./2. Totally agree, it actually frustrated me a bit too at the end of development. But I had no time left at that point, to add rebinding. But I will definitely keep that in mind for future project. i.e. settings controls up to be "rebindable" from the beginning.
3. Yeah. I agree. :D This will be my next thing I will learn/research.
4. Do you have some tips on how to make fonts work properly in Godot? I am not going to lie. Godot really frustrated me with that. It took me a long time to make something that looks okay.
Thank you for playing! :)
Yeah, I may or may not forgot to add colliders to the tower tiles. :D
And I am so glad that you liked the dialogues humor! Also a few others mentioned the problem with the rocks. There should have been more indicators for what one should do. I will definitely keep that in mind for future projects.
Thank you for playing! :)