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NoDevHere

54
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3
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A member registered Aug 30, 2019 · View creator page →

Creator of

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Seems like exported .vox files don't work atm. But exporting to .qb works for me.

Edit: Seems like saving as .vox in MagicaVoxel version 99.6.4 works.

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I would have had liked a sprinting button, but other than that it's a cool submission. Good job! :)

I agree. I would have loved that too. :D

Thank you for playing!

Very satisfying game loop. Had a lot of fun!

Thank you for the kind words! :)

Thank you! :D

The game really gripped me. It took me 25 minutes to finish it. The artwork is beautiful and atmospheric. 

Really great job!

Wow. That game really hurt my brain. In a fun way though.

Cool arcade game. I like the sound effects and the music. The gameplay feels really nice.

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Very cute and challenging game.

Really nicely done! Cool idea with the water dragging the car away. :D

Thank you! :)

I had a lot of fun making the game. I will most likely spend some more time with it.

The programming i did for the game was a mess, so it wouldn't make me wonder if it was a bug. :D

Thank you for playing!

It's the horn. But I was rushing to submit the game and completely forgot to attach a sound effect to it. :D

At the moment the gameplay loop feels quite dull. And the text over the parchment is a bit hard to read.

I do like the idea of the gameplay though. I would love to play a game like this with a bit more depth.

Really fun game! 

Cool idea for the gameplay.  I would love to play more levels.

The character design is really cute.

The camera moving with mouse so harsh is quite disorienting. And I would have liked an indicator of being hit. A red flashing screen e.g.

Other than that, It's a fun game. I liked it.

Took me literally one second to see the "You Died" screen. :D But got the hang of it after the first few attempts.

The game is fun. Would have liked to play more levels.

I like the writing and the graphics. 

The enemies were fun to play against. 

Incredible! I love the animations and the audio.

I submitted in the last possible minutes, and I just finished writing the explanation for the controls, so absolutely not you fault. :D

You can drag the screen with the mouse to move the view. And the indicator at the bottom of the controls show you if you are at the right place in the station. Only then you are able to open the doors.

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Some indicators, regarding what mechanic influences the H20 and O2 in which way, would have been nice. But I like that you integrated the stats into the environment, instead of using a standard ui.

Cool submission! :)

Ohh, I didn't know you can make these resources unique. 

Thank you!

I proudly present to you. 

Sierpinski's D-Wing!

As you can tell I had my fun with the game. ^^

I love the idea! :D  It's a bit frustrating tho that the sausage is so bouncy. ^^


Cool submission! :)

I love the controls!

1./2. Totally agree, it actually frustrated me a bit too at the end of development. But I had no time left at that point, to add rebinding. But I will definitely keep that in mind for future project. i.e. settings controls up to be "rebindable" from the beginning.

3. Yeah. I agree. :D This will be my next thing I will learn/research. 

4. Do you have some tips on how to make fonts work properly in Godot? I am not going to lie. Godot really frustrated me with that. It took me a long time to make something that looks okay.


Thank you for playing! :)

Yeah, I may or may not forgot to add colliders to the tower tiles. :D

And I am so glad that you liked the dialogues humor! Also a few others mentioned the problem with the rocks. There should have been more indicators for what one should do. I will definitely keep that in mind for future projects.

Thank you for playing! :)

Thank you! :)

And I agree about missing music/sound effects, I didn't have sound as a priority (quite the opposite), but I will definitely change that for the next Jam. 

Thank you! :)

It seems like others had the same problem. So it's not on you! The intended way is to talk with the construction worker rabbit behind the bigger rock pile. You can talk with him, when you stand right above him. He will blast them away.

Be damned, past myself, for not placing enough boundaries! I knew I forgot something. :D

Thank you! :) I'm glad you enjoyed it!

Thank you! ^^

I knew I forgot to add boundaries somewhere. :D

Thank you! :) And yeah I would have loved to have more time to add some music or sounds in general.

Also I guess I should have added some hints to what to do about the rocks. You can talk with the construction worker rabbit when you stand right above him. He will clear all the rocks in the map.

The spikes were really hard to see, so I didn't even know why I was dying. :D But the Controls are a 5/5 Idea for me!

I didn't get how the controls work. And the game is a bit too fast for me, but the graphics look really cool. And I love how the people run around the bar.  :D

5/5 Originality! The design is really cool.

The fov has been a bit too high for my taste and it would be nice if the planets were visible earlier. But cool idea with the educational texts! And like Alex also said I really liked the atmosphere. :)