Thanks :)
Agreed with all the issues, the monsters not taking damage offscreen i think may be due to the way i implemented the visibility notifier for projectiles it may clear them a bit too early so this could be why.
Thanks for the link, i didn't know how to make rebindable inputs yet but i'll look into that cause this may save me failing to do custom inputs in the input map cause i postpone it till the end when i'm too busy solving other bugs that show up last minutes or issues with builds XD