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(+1)

I liked the puzzles, and the dialogue was pretty funny. The main problem for me was the part where you have to click and drag the player character, because moving the mouse too fast drops it. I'd guess this is caused by a dependency on the mouse overlapping the character at all times during the grab, meaning a single frame of excessive movement ends the grab.

That was intended. So that players need to take the character slowly to the end. But yeah I should have increased the mouse grab area or count some frames before releasing the player. Thanks for playing and the feedback!!!