I liked the puzzles, and the dialogue was pretty funny. The main problem for me was the part where you have to click and drag the player character, because moving the mouse too fast drops it. I'd guess this is caused by a dependency on the mouse overlapping the character at all times during the grab, meaning a single frame of excessive movement ends the grab.
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Inter-dimensional Ranger Training Program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #113 | 3.098 | 4.800 |
Originality | #124 | 2.969 | 4.600 |
Design | #124 | 2.453 | 3.800 |
Fun | #133 | 2.453 | 3.800 |
Overall | #141 | 2.453 | 3.800 |
Graphics | #169 | 1.936 | 3.000 |
Audio | #184 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
You are aspiring to become an Inter-dimensional Ranger. As you attend your first day of training, you don't get your inter-dimensional gadgets. And your trainer isn't the best listener in the dimensions. As you go into training unarmed you have to use unconventional means to finish it.
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