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(+2)

Love this one! Great colour palette, it really fit the construction feel. The only criticism I have for this game is that the workers didn't always have the same pattern and so it was hard to find the combinations that would get all workers to the end: one might work for the first 5 workers but then the next 5 go too far or bounce back and hit a spike. Apart from that, this game was pretty spot on, well done!

(+1)

Thank you so much!  And that's a fair criticism -that issue was by design and honestly I'm not sure it was the right design choice. 

Originally everyone ran with a rng range speed of 2.7 to 3.2 -leaving a margin of error. The challenge to get 3 wrenches is to make your build as fail-safe as possible for the slower/faster ones.  However, as RNG is known for lol, that meant that sometimes no one was slow and you could just hit play again and the level that was 23 out of 25 became  25/25 with no change from the player. 

So my solution was to make them iterate from slow to fast each spawn between those min/max speeds so that failure and success was free of random chance.  I'm thinking maybe it would feel more natural if that speed change was jumbled up throughout the group -but that is something I'm still debating -anyway, thank you again so much! :D