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(+1)

Saturn blew up? Sega fanboys are not gonna like this...

The idea is quite cool but the game have some flaws.

Apart from what you said (UI, Start and End screen and a scoring system) the game needs sound fx and some music too.

The camera movement even thought it must had passed from some lerp it becomes the number one problem of the game cause it moves with rotation too and this game requires to rotate too often to hit the asteroids. I think the solution to this is to just use the relative position of the ship and ignore the rotation all together.

Graphics were ok as a tribute to "asteroids".

Physics were rock solid (smells like Rapier).

The idea that the ship is used as a hammer (and it looks like one too) was brilliant.

(+1)

Thanks for you feedback. 

I testes some different camera movement patterns and landed on the one based on look direction of the ship. My motivation was: In the current version the ship moves around a virtual center point, so the camera does not move much. Plus, the game is kind of centered around the planet. If you fly around it the the camera movement is less disorienting. In a linear game your version might be better. I also tested centering the camera directly onto the ship. This was kind of boring, but way more predictable.  Cameras are hard ;)

Yeah I forgot to say that I wanted to add SoundFx and music too. I play tested with some chillout dev music from spotify in the background and managed to reach some kind of hypnotic flow in my mind. I think I try to reproduce that for the "final" version.