Do you have a background layer as well? I've had a few people send me similar things after the newest GM update. Looks like the background isn't clearing. You could try (in a pre-draw event) to do:
surface_set_target(application_surface); draw_clear(c_black); surface_reset_target();
Maybe that will solve the issue? I will look into this further!
Edit
- Check that 'Clear display buffer' is ON
- Also, you could just draw a black rectangle behind everything in the RenderPipeline draw event right before the script pipeline_render() and set the z-writing to false like so:
gpu_set_ztestenable(false); gpu_set_zwriteenable(false); draw_set_color(c_black); draw_rectangle(0,0,window_get_width(), window_get_height(), false); gpu_set_ztestenable(true); gpu_set_zwriteenable(true);