Day 1:
It was a day of learning about Gotod and I am currently focusing on the first idea, but for the sake of self-simplicity, I went for a character that changes situations to escape the stage.
It was mostly learning, and I was able to do something:
I learned how to make a platform and a moving figure, and it seems that later I will learn how to do more things.
I think he focused in the near future on the character himself: trying to figure out how to change form with a situation, how it would happen, and maybe discover something along the way.
I remember while learning from a guide, if you leave a certain gravity unchanged, I imagine he continues to fall even if he steps on the platform, and when he gets off it, he just crashes and comes off the screen.
This sounds like a really great idea if for example you are in a spaceship smashed in space next to a star with strong gravity, and the only thing that protects you from crashing or smearing on the platform is a kind of boots, but to jump, you must change its state to non-gravity. you only have one second before it returns to normal, and if there's nothing below you, you crash!
Maybe he's changed in what direction he wants to be before he crashes, like the VVVVVVVVVVVVVV game
You could say that it's also a kind of brainstorming, it seems to some direction it will bring me You could say that it's also a kind of brainstorming, it seems to some direction it will bring me.
my draw he its look like he some space-slime XD In doing so, I close the first day, more learning, less doing, but I'll see how it comes.