It is written using Google Translate, because I write faster that way than myself, it shortens my writing time significantly. So if there are non-negotiable things, blame Google.
Well, this is the first time I'm writing something like this, and it's also the first time I've gotten into such a thing, so I think that was the place I came from. I've been updating my first game creation process for a very long time.
How did I get here?
In fact, quite by chance.
I knew these things for a long time, and I went deep into everything about building games a long time ago, but when I was looking for a simulation and came to the site, I was curious and came to the main page, and I came across it.
I thought a bit, it was 10 hours before closing, so more or less, at 00:00 or 00:00 AM I signed up to challenge and also do something different interesting, and go back to something I loved to do in the past.
What are my goals I want to achieve in the Jam:
Break my "barrier of giving up": Sometimes when I start something similar, I give up even before I start because I feel desperate even before I start.
Learn something new:
I used to use Gamemaker and Scratch software to create my stuff, so I have some experience building it, but this time I want to do something different: I'm going to use Godot to actually build my first game
The feature comes from the fact that I helped translate a game in an open source game that runs on the software. And from there I became interested in the software (I'm still helping to translate and active there), but the game I'm going to build it now was in English.
Work on my self-confidence.
It calls for the first, but it is only for strengthening self-confidence and being able to do something in the short term.
Now that it's on the side, I'm going to start brainstorming first about what game I'm going to create!
I'm going to focus on the topic of jam: free.
Is it free?
According to the dictionary, there are several definitions:
Freedom, free in the sense of money, free up space, release.
I came up with 2 ideas:The first is that there is an old idea stuck in my head while I was writing these words: Elementary: The idea that you are able to control the 4 elements of nature: fire, water, earth and air. And there you are on the platform and you have to find yourself the way out.
Problem: You can not change the selected element without some external factor or until the time runs out and you return to the original state.
The world is broken and you are the only one holding the elements scattered around the world, but once you touch them, you become their feature, but you can not change yourself until you find another element or the power runs out and you return to the original state.
You free, they are not
It's originally an old game where you'll get a ball and you can not control it, instead you break the environment. It's a game that was popular in school. It's a forgotten time.
Now, I seem to have made the subject different and simpler to the level I am at right now: restoring everything anew.
Another idea that came to my mind was taken from a World called Runeterra (League of Legends) about an area called "The Void", a place outside the universe inhabited by "Lovecraft" style monsters that were in a sleeps until one day the universe popped up and illuminated the eternal darkness they were, And because they did not like it popping up and bothering them, he tries to darken it and return to their sleep. But they are unable to enter this universe, so they use messengers in their image to gather information and know how to deal with them. It generally "liberates" the universe from its existence. It can be a kind of ideal strategy in the form of cards that you use in the cards and material you have collected to create an army or gather more information to take the universe and destroy it, but they are trying to fight back and defend themselves. The idea is a bit too ambitious for my level, so I think it focused on the first idea, which sounds simpler to my level.
I came up with other ideas besides these 2 like "freedom of choice" aspiration you want to be and it will affect the game, but even that I think it's still not at the level I am or could be at the moment.Now that I am locked into the first idea, it remains only to start learning and building what it will look like and what the purpose is.
In terms of art: I have a lot of experience in art, but I still have not decided what style it was: something like the last painting I created or pixel-art.
In terms of gameplay, I need to think more, I'll think about it soon.
For me, today is my first day, it's another productive day and there's still plenty of time until I run out of time.\
In terms of time:
The first week is almost completely free, only travel here and there on some days, but he is totally free.
The second week I had studies in half of the day for 4 days, so the other half was meant for work on the game.
It remains to be seen how much this will affect me. If I have difficulty, I may seek help. I'm going to work on something before I officially start working on the construction of the game! Good luck to me!