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Solid gameplay, though I would've preferred if the zombies started out slow and gradually got faster. Good, consistent visual aesthetics aside from a layering issue with the crate shadows appearing over character sprites. The sound effects all played at the wrong time, either too early or too late, and having sounds for picking up ammo or taking damage would've been good. The music just totally stopped after I played for a few minutes, which was odd.

Hey, thanks for your feedback. I think what you meant by the sound effects playing at the wrong time was the shooting sound, which looking back now couldve been the enemy damage sound, I also added ammo pickup and damage sounds, I think I just set them a little too low. And yeah, I forgot to loop the music xD

It was playing at the wrong time to be the shooting sound. I guess it was really delayed for some reason.

Hm, I didnt see myself or my play testers encounter this problem, but yeah

My game had a similar sound delay problem in certain browsers, so I'd guess it's a browser-related issue or something