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Hey, thanks for your feedback. I think what you meant by the sound effects playing at the wrong time was the shooting sound, which looking back now couldve been the enemy damage sound, I also added ammo pickup and damage sounds, I think I just set them a little too low. And yeah, I forgot to loop the music xD

It was playing at the wrong time to be the shooting sound. I guess it was really delayed for some reason.

Hm, I didnt see myself or my play testers encounter this problem, but yeah

My game had a similar sound delay problem in certain browsers, so I'd guess it's a browser-related issue or something