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(1 edit) (+1)

Jaw dropping high quality game! The presentation is very professional! Everything graphical in this game is very well designed and just in the right place. Working on gamepad is another big merit. Congratulations on accomplishing all this! Regarding gameplay, I've two suggestions:

  1. The beginning of the game could be easier. So the players could get used to the mechanics and feel more confident overtime as they play. I'd advise not to punish the players too hard in their first steps;
  2. The bar's depletion (life bar, maybe?) is too high. If the player jumps, the depletion could be smaller. Because a lot of times that I was playing, when I was getting into the groove, start to feeling the flow and almost reaching nirvana... I lost. Of course, practice can get me there. But a little help is welcome!

It's all I have to say. A brilliant well polished game! Good job!

(+1)

oh wow thanks! Yeah, I probably shouldn't have used a bar. Basically it's a 'jump meter's. Essentially you get 4 jumps. Everytime you touch a cyan block it replenishes 1 jump, and everytime you hit a red block it depletes 1 jump. 

A tutorial is definitely in need. I didn't have the time to make a proper one. :(

Thanks so much for the feedback! :D