Thank you for playing and for your feedback!
- To start in full screen mode, press F4 (this is indicated on the page with the game).
- Training is the weakest part of this project, but unfortunately, I did not have time to prepare training levels or something else besides the slides.
- The development of the project began on the 9th. The music was created by me earlier, but for this project I edited it. Everything else was created during the competition.
- To demonstrate the gameplay, I recently made a video walkthrough in the "Task" mode. This video can be viewed on the game page and in the comments.
- To understand how opponents act, you can click on them with the left mouse button (like on any object) and in the lower right panel:
- the enemy "Fighter" (as I call him) - moves towards the player if he is in sight (it is determined by the ray from the enemy to the player, if there is a wall on the way, the enemy does not see you and does not move), speed - 3 , attack - 2, melee;
- the enemy "Shooter" - moves towards you, if it is possible to build a route and shoots if it is on the same line (horizontal or vertical) with the player. Thus, he destroys the walls between you. Speed - 2, attack -1.
- The route is calculated by the A * (Star) algorithm, which are in the engine in the (mp_grid) functions.
- You can also destroy walls, their "health" is equal to 1.
- Тhe balance needs to be adjusted, but in the current version I have no problems going through the "Task" mode (coping with 11-15 waves). But in the future, of course, considerable time will be devoted to this. =)
Unfortunately, I can't figure out if you liked the game or not. But thanks for your interest in the project. =)