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(+1)

Thank you for playing, for your feedback and advice! =)

I added your suggestions to my notes. I perfectly understand what you are talking about and there are already thoughts on this score.

Alternatively, you can start with a small field and small "data packets" (for example, 1x2, etc.), first learn to place, then change sizes, then learn to turn, gradually introduce new enemies, abilities (in addition to teleportation, you can also come up with). The concept and mechanics are such that the difficulty curve is easy to make, as well as the mechanics itself.

The current version is a working prototype of mechanics at a higher difficulty level. This is a pure mechanic that I managed to do to demonstrate the idea.

For example, I planned that the enemies might have more than 1 life, but the initial architecture of the game (code) simply did not allow me to do this (because the instance data was not saved between downloading the packages), later this was corrected when the rules of the error, but the balance has already been more or less done.

Thank you for your interest in the project and your opinion! Glad you liked it! =)