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Pretty cute, conceptually funny game that took a surprising amount of effort to beat on normal. The main thing I'd suggest  here is a more robust input buffering system that handles corner turns better. Right now it's too easy to cancel your first input with your second (e.g. hitting down then left results in you just going left).

Thanks for the feedback! Yeah I agree, the movement should be worked on further to not make it as frustrating! (: