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r8teful

128
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A member registered Feb 14, 2021 · View creator page →

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Make tough decisions to keep you safe from the monster in the dark while you solve the puzzles that will free you.

You can find the demo here, let me know what you think! https://r8teful.itch.io/onesocket


This is great! Thanks for sharing

This was fun to play, the only annoying part was finding the right lockers, some locker numbers would have helped. Anyway, well done! 

I'm sorry to hear that the visuals effected you in that way. I was thinking a lot about the ending but this was the best way to leave it open ended. Who knows what happens next ;)

Thank you! 😊

Thank you!

Wow, thank you for your comment. I'm tearing up a bit reading this. I don't think you are reading too deeply at all, I love that you see the details of it. Most of the design was intentionally created to make you really experience how it is and feels like to be working a droning job. I'm so pleased to hear that you enjoyed it, it means a lot to me. Delivering experiences like these is the main reason I'm so passionate about game development, and I'm determined to make more of these memorable games in the future and perfecting my craft further. 

Thank you (: Do you mean faster in terms of gameplay, or the dialogue to be faster, or both? 

Thank you! It never crossed my mind that the password thing would have been a problem, I should have added some dialogue where the protagonist would just repeat the password for you, that would probably been the best option. I'm glad you liked it though!

Its the artstyle that sets this one apart. Well done with that. As for polish and general game feel. I think it could have been way better, the lack of sounds when playing cards, and lack of animations when choosing things make it seem unfinished somehow... Anyway, very well done and I'm impressed that you managed to get a deck builder that quickly implemented in the first place!

That was short and fun. It reminds me of that one german TV show I saw the other day where they have to cut random objects exactly in half. Game is very polished well done!

Like most people are saying, game is very difficult. could have easily been fixed with some checkpoints. I really like the time mechanic though it adds loads of tension to it. Well done!

Really cool, I'm impressed by the amount of things you managed to add in such a short time period. I liked walking around the island and just exploring, but something inside me makes me wonder where I am and what everything is. Could be cool to add some kind of narrative to it, or some more game mechanics that make you progress/have some kind of point in exploring everything. Anyway, very well done!

Very polished and very difficult. Also that scream sound took me back to the sword and sandals games I used to play as a kid hahah, good stuff!

hahahah, this was good. Very funny, did you do all the voice acting yourself? Well done! 

Considering this is your first game jam game, I am impressed. My first one was definitely worse compared to this hahah. I like that the aliens disappear when you come close, makes them very mysterious 

Very short game, would have liked there to be some sound, maybe some more story choices, but well done nevertheless! 

Wow that was great. Thanks for making that

Very cool concept. I feel like it is imposable to do without the clues. Nevertheless, good job! 

For sure got a nice atmosphere to it. Well done!

That was cool! I like the cutscenes, the animations are very smooth in them. Not sure why the protagonist has superhuman speeds. Audio was average, some sounds were very repetitive, but I liked the reverb of the climbing sound, it made the cave sound very empty and big. Also, in the end it said I only managed to rescue myself, but was there any other one I could rescue? All in all, good entry well done!

Thank you for the kind words! About the movement, I'd have to agree with you. There is no real reason for it to be point and click, I'm experimenting with my own unique style and thought to give this a try, I wanted to replicate the vibe of the old point and click puzzle adventure games like Myst and Riven, but I guess the spark disappears when there is not much to explore, I wish I had more time creating more of an environment the player is free to explore in, instead of it being a linear path like it currently is. The left/right look bug is annoying and can be quite confusing, I have to implement some kind of system that forces it to rotate in the direction you click, but I didn't have time to implement that in the jam. Anyway, thanks for the comment and your feedback!

By the way, I had a look at the Source Code, looks like I cant get the shader graph to compile properly, its giving me this error. Do you have any idea how I would fix it? Thanks a lot 

So, very, cool. I love the style, and the static effect of the enemies make them so scary without you having to do much.  It is quite hard to see where you're going though, I'm not sure why you made the E reset take so long, I feel like it is more of an annoyance rather than that mechanic adding tension. Anyway, such a cool visual style, and I would love to see more of this! 

I like the simple mechanics you managed create with just a bomb and a landmine. Also the music was good, If you made that well done. For the negatives, I would have liked the levels to be slightly shorter, so if you messed up, you didn't have to start all over, other then that, poor, poor gnomes :( 

):<

Good game! I didn't get a single test right. I don't understand how to correctly identify the anomalies, its incredibly difficult to get it right. I like the little scream the shapeshifter makes when it gets launched into space lol

I see, that makes sense. Thanks for the feedback (:

Hahahah, that is the exact vibe I was going for. I'm glad you enjoyed! 

Thank you for the comment! What specific things about the movement made it hard to figure out? Is there anything I could change to make it easier to understand for new players?

Looks very promising! Will give it a try :) 

Okey 😶 I'll trust you 

Thanks for sharing and helping everyone! Your game looks very interesting I will definitely check it out 😃

Mine takes about 10 minutes to play through. It's a game where you sort and process flowers, and discover the real reason behind your honest work.
https://r8teful.itch.io/flower-factory

I like the puzzle aspects, but they were very easy and the game didn't take much time to play through. Anyhow, well done!

It's amazing how much atmosphere you managed to get in such a short amount of time. I'm quite confused with the gameplay though, its not quite clear what the objective/objectives are. Also, what do I do with the creates? I cant seem to open them, it was all very confusing. Nevertheless, the presentation was good, and with some improvements and expansions on the gameplay I feel like this could be nice little roguelike game (:

Thank you! Yeah I had to implement the whole point and click controls from scratch, there is still some bugs with it, and it's not as good as I want it to be, but it's a good start. I'm glad you enjoyed the game and thanks for the comment!

This was a good game, I liked the little minigame you had to play to calm down. I also liked the atmosphere, all the animations where good as well. I liked the quick flashing glitch effects when you want back in your memories. It's cool that you managed to make all the assets as well, but I felt like the models missed some texturing, anyway, well done! 

Very well made and also very difficult! I  manage to beat it yet, but I'll keep trying! The jumpscare is on point though and it did get me every time 😂