Make tough decisions to keep you safe from the monster in the dark while you solve the puzzles that will free you.
You can find the demo here, let me know what you think! https://r8teful.itch.io/onesocket
Make tough decisions to keep you safe from the monster in the dark while you solve the puzzles that will free you.
You can find the demo here, let me know what you think! https://r8teful.itch.io/onesocket
Wow, thank you for your comment. I'm tearing up a bit reading this. I don't think you are reading too deeply at all, I love that you see the details of it. Most of the design was intentionally created to make you really experience how it is and feels like to be working a droning job. I'm so pleased to hear that you enjoyed it, it means a lot to me. Delivering experiences like these is the main reason I'm so passionate about game development, and I'm determined to make more of these memorable games in the future and perfecting my craft further.
Its the artstyle that sets this one apart. Well done with that. As for polish and general game feel. I think it could have been way better, the lack of sounds when playing cards, and lack of animations when choosing things make it seem unfinished somehow... Anyway, very well done and I'm impressed that you managed to get a deck builder that quickly implemented in the first place!
Really cool, I'm impressed by the amount of things you managed to add in such a short time period. I liked walking around the island and just exploring, but something inside me makes me wonder where I am and what everything is. Could be cool to add some kind of narrative to it, or some more game mechanics that make you progress/have some kind of point in exploring everything. Anyway, very well done!
That was cool! I like the cutscenes, the animations are very smooth in them. Not sure why the protagonist has superhuman speeds. Audio was average, some sounds were very repetitive, but I liked the reverb of the climbing sound, it made the cave sound very empty and big. Also, in the end it said I only managed to rescue myself, but was there any other one I could rescue? All in all, good entry well done!
Thank you for the kind words! About the movement, I'd have to agree with you. There is no real reason for it to be point and click, I'm experimenting with my own unique style and thought to give this a try, I wanted to replicate the vibe of the old point and click puzzle adventure games like Myst and Riven, but I guess the spark disappears when there is not much to explore, I wish I had more time creating more of an environment the player is free to explore in, instead of it being a linear path like it currently is. The left/right look bug is annoying and can be quite confusing, I have to implement some kind of system that forces it to rotate in the direction you click, but I didn't have time to implement that in the jam. Anyway, thanks for the comment and your feedback!
So, very, cool. I love the style, and the static effect of the enemies make them so scary without you having to do much. It is quite hard to see where you're going though, I'm not sure why you made the E reset take so long, I feel like it is more of an annoyance rather than that mechanic adding tension. Anyway, such a cool visual style, and I would love to see more of this!
Mine takes about 10 minutes to play through. It's a game where you sort and process flowers, and discover the real reason behind your honest work.
https://r8teful.itch.io/flower-factory
It's amazing how much atmosphere you managed to get in such a short amount of time. I'm quite confused with the gameplay though, its not quite clear what the objective/objectives are. Also, what do I do with the creates? I cant seem to open them, it was all very confusing. Nevertheless, the presentation was good, and with some improvements and expansions on the gameplay I feel like this could be nice little roguelike game (:
This was a good game, I liked the little minigame you had to play to calm down. I also liked the atmosphere, all the animations where good as well. I liked the quick flashing glitch effects when you want back in your memories. It's cool that you managed to make all the assets as well, but I felt like the models missed some texturing, anyway, well done!