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(+2)

The scope and vision for the game was out of bounds of our time constraints, as a result we have a lot of unused assets.

The core idea was a dating sim with galactic soldiers where your dialogue could affect the impact it had on the war as well as the lives of those you spoke with.

When a day was completed, a news scene would inform you of the aftermath of the day and the next day would begin.

I'm curious about the invisible obstacle though...