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Love, War, What is it Good For?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How fun is the game? | #6 | 2.708 | 3.667 |
How good was the art/audio? | #8 | 2.462 | 3.333 |
How original is the genre compared to the theme? | #9 | 2.708 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you get into the top three entries, what would you like to be accredited by?
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Comments
I played this for like 5 minutes without knowing what to do. No real gameplay to speak of.
I did find an invisible obstacle, and managed to go out of bounds, though.
The scope and vision for the game was out of bounds of our time constraints, as a result we have a lot of unused assets.
The core idea was a dating sim with galactic soldiers where your dialogue could affect the impact it had on the war as well as the lives of those you spoke with.
When a day was completed, a news scene would inform you of the aftermath of the day and the next day would begin.
I'm curious about the invisible obstacle though...
Norton flagged the game- can't play it.