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(+1)

You have a really cute game pic. If only we could see more of it in the game!

The character customization is awesome!

I do wish that the walk speed was much higher, but maybe you want it that way to be more decisive and strategy oriented later on with more battery management with each step?

The glowing effect is really nice. How long have you been gamemaking? Did you make all the whole concept and all assets yourself? 

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Thank you very much! ^ _ ^

Indeed, for this game, the walk cycle was decidedly kept slow. Though I am starting work on a more action-oriented game, so the walk speed is definitely something to keep in mind.

As for when I started making games. Hmm, I messed around with rpg maker as early as in 2012. After 2016 I got GMS 1 and started trying to make my own assets and program my own games more seriously. As someone who's self-taught through mediums like youtube, I'd say I'm still learning everyday though and this was my first time using gms 2 ^ _ ^

And yes! I did make the concept and game assets by myself. Though there are a few public domain sound effects in the game and the colors are adapted from mortmort's pixel pallet. Everything else I made myself.

(+1)

Wow, that's really awesome for a self-taught person using GMS2 for the first time. I saw GM1 around before, but it didn't have the capabilities that I needed and I didn't want to drop that much money for it (I also didn't really have a "message" I wanted to say yet); however, I recently resolved myself to try to make games, because I have so many ideas, and I finally realized that I shouldn't have listened to my college advisor who discouraged me from my original dream of being a game developer (like in 2005 or something like that). So I'm kind of behind everyone else, but I think my experience with programming has thankfully helped me adapt faster to catch-up.

Ah, good luck to you then! Always good to have more passionate game devs in the industry ^ _ ^