Thank you very much! ^ _ ^
Indeed, for this game, the walk cycle was decidedly kept slow. Though I am starting work on a more action-oriented game, so the walk speed is definitely something to keep in mind.
As for when I started making games. Hmm, I messed around with rpg maker as early as in 2012. After 2016 I got GMS 1 and started trying to make my own assets and program my own games more seriously. As someone who's self-taught through mediums like youtube, I'd say I'm still learning everyday though and this was my first time using gms 2 ^ _ ^
And yes! I did make the concept and game assets by myself. Though there are a few public domain sound effects in the game and the colors are adapted from mortmort's pixel pallet. Everything else I made myself.