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(+2)

Really cool pokemon inspired combat system, I really liked the recontextualization of PP to Ammo. The game did seem to have more of a ammo focus than anything else, saving plasma shots for harder enemies and the like. I do have a few things I would have changed personally tho. 

The controls were a bit awkward imo, Since I had to click the roll button It would have been nice to play with ASDW instead of the arrows, and if Im clicking roll it would be nice to do the battles with the mouse as well. This isnt a big problem, but my keyboard has tiny arrow keys so its not the best set up for me personally.

I dont think the dice mechanic added much to the game just made the over world feel slow without adding any meaningful choices or oppertunities. Would have been cool if instead the dice were part of the combat in some way, perhaps damage bonuses or what not. But if dice was an over world thing it might have been cool to see the game on a mario party esc board instead of a open area, maybe where after each roll was a fight so that the dice determine how many fights you do? Either way I just personally wasnt too sold on the use of the dice. 

Other than those 2 grips good work! the animations and art was quite good for such a short time, and the voice in the overworld was pretty cool as well. The battles were cool, fantastic work!

(1 edit) (+1)

the space bar to confirm didn’t work for you? There was definitely intention to incorporate the dice into the battle system, but it was a feature that had to be cut

(+1)

it was weird on the overworld space did nothing  but if I clicked roll space would then work for the rest of the time. Maybe my computer is just weird tho.

Still really cool game, it's really not easy to make a full blown rpg system for a jam. Fantastic work!