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A jam submission

VoidView game page

Submitted by Gorethumb, Nightma12e, tornado cub — 32 minutes, 27 seconds before the deadline
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Void's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#293.6883.688
Overall#473.0783.078
Concept#543.0633.063
Enjoyment#572.7502.750
Use of the Limitation#592.8132.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Gorethumb, tornado cub, Nightmare

Software used
Unity, Aseprite, Photoshop, Ableton

Use of the limitation
Dice roll used to move, background dice roll for sound effects, dice roll used for fleeing battle

Cookies eaten
no cookies, 3 red bulls and an iced coffee

How was your experience with Mini Jam?
pretty happy, built it all from scratch but now i have a good foundation

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Comments

Submitted

I really like the artwork and the game over screen was fun haha. I kind of like the movement mechanic, but I wish there were consequences for your "turn" ending, like battles happening only once you hit zero moves. It feels kind of arbitrary without. The dice roll animation always landing on 3 was a bit distracting.

Submitted(+1)

Everything in this game is great! Good Job doing all of it in just a short period of time. Great game! Keep it up.

Submitted(+2)

Well, I disabled the computer -- so mission accomplished? Impressed with how much is here. A whole battle system and a novel movement mechanic to boot! I did find the movement a little frustrating, but perhaps it contributes to a feeling of dread. Nice work!

Submitted(+2)

Space ship saved, but my ego was shattered. This ship is a bully! Cute and nice little game, however like others have said the movement mechanic was cumbersome and made me enjoy it a lot less than I would have otherwise.

Submitted(+2)

Neat take on a Pokemon style game with some nice artwork. I have to agree that the dice rolls don't really work as a movement mechanic, at least not in the current form of the game. I could see it possibly working with some tighter, puzzle-ish level designs, though.

Submitted(+2)

I love Pokemon! Wish i knew the type advantages tho

Submitted(+2)

A really nice game!

Submitted(+2)

This looks and sounds really good. I like what I played.

That said, the dice felt tacked on. As an RPG it's fun, and you could have rolled the damage "on camera" instead of using it for movement to integrate the dice more.

Submitted(+2)

A really nice game but I don't understand why do I have to use mouse outside combats and spacebar during combats. Also the dice animation is lazy as you clearly don't always have a three. But it is still a great game and with more health item dropped by ennemies or found in the ship it could perfect !

Developer

definitely weird, when I tested the space worked outside of combat but thank you for the feedback

Submitted(+2)

Overall it is a nice game, with good art. Some of the other points I wanted to mention have been already well explained by IIPrinny above so I am not repeating it here lol. But honestly, it is quite a good game, considering the art style. The gameplay was a bit slow due to the dice restriction, but it works well :)

(+2)

Really cool pokemon inspired combat system, I really liked the recontextualization of PP to Ammo. The game did seem to have more of a ammo focus than anything else, saving plasma shots for harder enemies and the like. I do have a few things I would have changed personally tho. 

The controls were a bit awkward imo, Since I had to click the roll button It would have been nice to play with ASDW instead of the arrows, and if Im clicking roll it would be nice to do the battles with the mouse as well. This isnt a big problem, but my keyboard has tiny arrow keys so its not the best set up for me personally.

I dont think the dice mechanic added much to the game just made the over world feel slow without adding any meaningful choices or oppertunities. Would have been cool if instead the dice were part of the combat in some way, perhaps damage bonuses or what not. But if dice was an over world thing it might have been cool to see the game on a mario party esc board instead of a open area, maybe where after each roll was a fight so that the dice determine how many fights you do? Either way I just personally wasnt too sold on the use of the dice. 

Other than those 2 grips good work! the animations and art was quite good for such a short time, and the voice in the overworld was pretty cool as well. The battles were cool, fantastic work!

Developer (1 edit) (+1)

the space bar to confirm didn’t work for you? There was definitely intention to incorporate the dice into the battle system, but it was a feature that had to be cut

(+1)

it was weird on the overworld space did nothing  but if I clicked roll space would then work for the rest of the time. Maybe my computer is just weird tho.

Still really cool game, it's really not easy to make a full blown rpg system for a jam. Fantastic work!