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Fantastic entry! Sadly I have a potato for a PC and it was somewhat laggy, tends to be how it goes with unreal for me, It was luckily pretty playable, the lag just makes it so I wont have much to say on the feel of the movement. 

The presentation was really good! the upgrade screen and all the art really was fantastic! My favorite part by far was the reload animation. I do think it would have been funny if you reloaded what you rolled, ie rolled a 1 so you only get 1 bullet with the power of 6 would have been funny but also really clunky so its probably good you didnt do that haha.

It did start to feel like I was just circling around the same combat encounter over and over eventually but the gun sounds, good art and upgrade system kept it fun for a good amount. Would have been nice to see more enemy variety, maybe a stationary ranged enemy or a enemy who created shock waves to jump over (but you know jam times). 

Only other thing would be a particle on hit so I knew exactly where my bullet landed and maybe a color clash or unique sound when hitting the enemies for extra juice (the damage numbers helped alot tho)

Amazing work all around, I am sad I didnt submit anything, so I cant rate

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Thankyou for the feedback Prinny! I'm glad it managed to run better on a lower spec machine!  Your suggestion for rolling for reload amount is a great idea! We might have to incorporate that in as a  new weapon later down the line, adds a good risk/reward to using it.

We really wanted to add a few more types of Dice as other monsters but decided to focus on the one enemy type for the jam period so we could make sure it was as polished as we could get in the time frame. But we already have 2 new enemies already planned that we hope could bring in some great variation to the fights alongside some improved pathing for the ai so we can create more complex levels.

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Thank you for the feedback!

Sorry that the game couldn't run as well on your machine. I've got a few ideas on how to make the game performance run better, so I'll try and make sure that you're able to play later updates of the game.

Very happy to read that you liked the reload animation I made for the gun. We thought the idea of giving the player dice based weapons too would be cool and landed on a dice revolver for the Jam. 

I agree with you that combat can be broken with the amazing skill of running around in a circle and we do plan on fixing that through the addition of different enemies, that will force you to react differently. We plan on making other dice based enemies like a d8 that patrols around the outside of the map and shoots electricity at the player when they get too close or a d4 that find a random spot in the level and then hides half it's model in the floor and acts like a mine to the player.

The additional effects for firing the weapon and bullet impact are areas we can improve on and I'm glad you pointed that out. I did add a monster sound for when they're hit but I can see that adding a bullet impact sound as well as creating some particle systems for both firing the weapon and when the bullet impacts a monster would increase the game's look and feel.