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I love the blend of pixel art and 3d together.  One criticism is that moving around backwards in a circle seems to be the best strategy so maybe some variation in terrain could've helped. But I did love the art in this game mainly the weapon and enemies. Also I found the player upgrade menu to be a little bit confusing at first and I found navigating it a bit awkward. But overall really well made game with amazing 3d models and animation.

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Thankyou Sm for the feedback! We hoped that the randomized spawn locations would possibly hinder any training of the creatures however we do hope to bring in some more variation once we have time to work on it further. 

Apologies for the confusing UI, I sadly  spent too much time trying to get the spawning and round system to a standard i liked that i didn't have much more than a Day to focus on the overall Ui and UX. Do you have any specific suggestions.areas of focus in the Menus that you found could be improved ? UX overhaul is my first improvement i want to focus on, so any feedback is greatly appreciated :) 

Thankyou again for the feedback! We both look forward to playing your game.

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I'm really glad to hear that you liked my models for the weapon and enemy. I didn't know how well they were going to work or if people were going to like them until we started adding in the engine shaders and effects.

The ability to loop the enemies is defiantly a criticism. However, we do have plans for additional enemies based off other dice that will have different behaviours towards the player i.e. A d8 that patrols around the outside of the map and shoots electricity at the player when they get too close or a d4 that find a random spot in the level and then hides half it's model in the floor and acts like a mine to the player.

Thank you for leaving a comment on your experience. I look forward to playing your game :)