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So, the core mechanics are just a basic paint-the-largest area thing. However, there are loads and loads of amusing events to keep the game interesting, though I'd prefer if large-scale events occurred only once at the beginning of point, or at least not just before the end - as it is now, a nicely painted area can go down the drain seconds before the point and then whoever is lucky enough to paint the most within these seconds will get the point.

Other than that, I really enjoyed the general aesthetic and variety of powerups. Took me 3 attempts to win on the default settings.

Thank you for the feedback! Yes, ongoing events during the score is defenitely something I'll tackle for the post-jam version (which I'm currently working on). I also plan to introduce more interactive events that can be played around (like the football and explosion event).

The Ai is pretty tough, atm. Difficulty 3+ is already tough to beat and 10 is pretty inhuman. I might fine-tune them some more, but overall I'm happy with having competetive AI to fill in for human players.