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Day 3:

There is a lot of progress today:

Today I worked on a basic animation, one that will show that you are in a state of gravity, and also when you fall in a certain direction.

Up close view of animation

And then, I worked on more drawings and drew a Teilmap for the platform


And after a break, I worked on disqualification if exiting the screen and background (not my best):

So there is a lot of progress, but it is far from over.

Tip of this friend in the state of non-gravity, at the moment, he works that you press space to release, and if time does not run out, with the help of the arrows, you turn in the desired direction. You move the ASDW keys, and he suggested that pressing times instead of the arrows would save work.

That seems to be the direction I'll go tomorrow.

There's full work, but I still have no purpose.

Right now, this "cube-alien-space slime" (or slice) is trying to escape from a "spaceship" that broke in space, and along the way, "ate" controls gravity that helps it escape from the broken spacecraft.

You could say that today was fruitful for someone who does not understand GODOT