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(+1)

This was interesting, it certainly captures a more horrifying feel that I imagine would be part of actually being in the Minotaurs labyrinth. Wandering around dark dungeon hallways while hearing a cow in the distance has certainly never been so unnerving.

I really liked the technical touch of the thread following the player as you walk through the labyrinth. The procedural generation also fits in nicely to ensure the player is as lost as Theseus was in the myth. Also I'm not sure how many hits the Minotaur is supposed to take to kill but I must have hit him at least 10 times and he still wouldn't die.

Some of the dialogue of the sacrifices were a bit weird, even funny at times. But I noticed from your profile that English doesn't seem to be your first language so it may not be intentional so its understandable.

Overall I thought this was a neat retelling of an iconic myth. Great job!

Thanks for playing and your feedback! The sacrifice's dialogues were a last minute thing and didn't think a lot about them, but it were just for fun, so I'm ok with them beeing weird :) And, yes, I'm spanish 

The Minotaur had 25 life points, your comment made me think about it and now there are 3 levels of difficulty, which also affects map size and Minotaurs strength.

  • Easy => Minotaur has 9 life points and makes 1 point of damage per hit. Map is 20% smaller. 
  • Normal => Minotaur has 15 life points and makes 2 points of damage per hit (same as original). Original map size
  • Hard => Minotaur has 25 life points and makes 3 points of damage per hit. Map is 20% bigger.

Thanks again for your feedback! :)