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M4DG4M3R

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A member registered Mar 13, 2019 · View creator page →

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Pues a mi me ha gustado, supongo que 'larga' es la distancia hasta la otra nave.  Lo que no me convence son los controles, se me hace difícil manejar el cacharro. 

gracias! :D

I was really enjoying it, the art, the story, the gameplay... until I fell into the void and got bugged :(

Any way, it was great and it's an amazing myth, so great job! :D

Reversed myth is ok and the art style is consistent. I liked it, but I thinks it's almost impossible to win: when you catch the guys running away from one side, others are running away from the other :(

This is a great recreation of the myth!

I love visual novels and the art and music are really good, they fit the atmosphere and give it a unique touch. I loved it until the end :)

Not bad, good mechanics. First time I ran out of arrows and got killed :) Then I learnt to save arrows

I don't know about any similar greek myth though...

Thanks for playing and your feedback! The sacrifice's dialogues were a last minute thing and didn't think a lot about them, but it were just for fun, so I'm ok with them beeing weird :) And, yes, I'm spanish 

The Minotaur had 25 life points, your comment made me think about it and now there are 3 levels of difficulty, which also affects map size and Minotaurs strength.

  • Easy => Minotaur has 9 life points and makes 1 point of damage per hit. Map is 20% smaller. 
  • Normal => Minotaur has 15 life points and makes 2 points of damage per hit (same as original). Original map size
  • Hard => Minotaur has 25 life points and makes 3 points of damage per hit. Map is 20% bigger.

Thanks again for your feedback! :)

Not bad, I'm a big fan of Total War series and this replica has the same charm.

Though, the map feels empty, some trees or different ground textures could fix that.

Also, there are some free assets that you could use to improve the UI.

Keep up the good work!

At first, I didn't understand that I was already playing, that I could move the character. Also spent too much time running after the woman before realizing what I was supposed to do :) 

But, art and music were amazing.

Short but beautiful :)

At first, I didn't understand that I was already playing, that I could move the character. Also spent too much time running after the woman before realizing what I was supposed to do :) 

But, art and music were amazing.

Short but beautiful :)

Really fun game :D I loved the sound effects jaja

Thank you very much for playing and for your feedback! I did some improvements thanks to your comment: 

  1. mouse sensitivity in the configuration menu
  2. Minotaur now shows injuries as it takes damage, when the injuries are fully visible, the minotaur is about to die.
  3. Run and Crouch can now be performerd with right shift and right ctrl, in addition to previous left shift and left ctrl. I hope it helps.

Thanks for playing and thanks for your feedback! I'm reeeeally bad at animating, so the sword just slides horizontally :) It's enough for me though.

Any way, thanks!

(1 edit)

Great action game, combat is really fun, though I've discover that spawning the jump-heavy attack (the one that creates a damage area on the ground, can be repeated constantly, allowing you to spawn that attack again and again to kill all the enemies around without needing to use other combos. Also, I found a glitch on the first big ape that casues him to stretch (dead already) at a constant speed :|

I'm no fan of the 'dot' shader's effect, but I really enjoyed playing this game. The fighting mechanics were very polished, I think. :) well done

Thanks!

Thanks for playing! :)

Thank you so much for playing it and making a video video!

Thank you so much for playing it and making a gameplay video!

Thanks for playing! I'm glad you liked it! I've seen the gameplay and I have to say you did very well!! 

The 4/3 items collected its a bug that I think only happens playing with Tom and Alice (I think is a 'she', but you are right, I gues no one can't really tell hahaha). I need to fix that in a future patch.

Also, yes, the character slow down when tired, but there's no energy bar because I thougth that would make it more scary not knowing exactly when you are going to run out of energy and get exposed to the monster. I don't know, did it work? :)

Again, thank you so much for playing it and making a gameplay video!

:)

Thanks for playing! I though to add a little more jumpscares but the jam rules explicitly say not to use them and add a plot twist at the end or something like that.

Anyway, thanks for playing! :D

Thanks for playing! Glad you liked it.

(1 edit)

Thanks for playing! Glad you liked it. I've seen your gameplay and I have to say, you did well but endeed, there's no more endings, you got them all. ;)

I would like to know, though, where did you fell through the floor, so I can fix it. Anyway, thanks again for playing!

Thank you! Glad you liked it! ;)

I'm working on a new version that just does that ;) Thank you for your feedback! I'm glad you liked it

Thank you, glad you liked it! :D

I coudn't pass the second room, but well done!

Very nice! and hard :(

Glad you liked it! You are not the only one thinking that way, so I guess I need to work on making it more smooth or something, thank you for your feedback! :D

Not really, once I made the first template, the rest was pretty easy :) Glad you liked it!

¡Muchas gracias por el apoyo! ¡Me alegro de que te haya gustado! :D

¡Gracias por la extensa review y por tu apoyo, Sinieso! Lo aprecio enormemente ^^ ¡Y me alegro mucho de que te haya gustado! :D

Thanks for playing! You are right. I tried to fix them but run out of time.  I'll try to fix them soon, when jam ends.

I'm glad you liked it! Yes, I still need to fix some bugs, sorry, I got out of time, sorry.