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I love the feeling and atmosphere in this game! The music is amazing! Almost a little too repetitive once I played for a bit, but still really good!

This is a fantastic game! Here is some hopefully helpful feedback!

Feedback: 

-Needs some type of guide. I was confused and was trying to jump back in the mirror at the start thinking that's what I needed to do.

-platforming is hard. I assume you're using a circle collider? Sometimes I felt like I had extra forward momentum. Not sure if that is a code thing, or maybe some rotational momentum, just something to think about.

-in the light world, before the first elevator, it would be cool if there was a camera revealing the jump you needed to make. Same in the dark world over the pit.

-when I first encountered the sun (Thought it was a dog lol) I thought he was a boss trying to kill me. My gamer instincts kicked in when I heard the shooting sound effect, so some clarity in game would be awesome!

-when collecting the mini suns, I found one got stuck from the platform you jumped down from. an easy fix would be adding random velocity to the balls as they collide to avoid these loops.

-guide for when I completed all the tasks (lighting up the panels) I didn't know I needed to go back to the mirror

Thanks for the extensive feedback! I highly appreciate it.

Heh, literally every issue/observation you have pointed out I was already aware of, but didn’t really have the time to alter and/or fix.

The game is quite janky, rushed and unpolished since I joined the Jam midway and only put 32 hours into the project. And that includes the time I slept, cooked and had breaks! :D –> So probably realistically the actual worktime is closer to more or less 20 hours.

I made the horribly lazy decision to use Clickteam Fusion’s built-in platformer-engine and didn’t really spend time properly configurating it, and that shows. First I was actually planning to make some surreal animated clicker-game, but ended up pushing out a platformer on a whim instead!

The sun-softlock isn’t the only known scenario where you can get stuck. Originally I wanted to add variety to the quests and make the sun collection-segment different than the “bouncing balls”-thing that was implemented to the moon-level first, but I just took the fast and easy way out.

Lol, admittedly the sun might have some resemblance to some peculiar breed of a domesticated canine. I would’ve wanted to include detailed hand-drawn sprites for the sun/moon -spirits, but… yeah…

The story is always the same, really. I end up making something a little too ambitious in too little time.

But I’m still happy to hear you enjoyed the stuff in the game that works, and your comments provided me with some valuable insight for future projects.

Cheers!

Hey, you were still able to produce a game, so good job! It was awesome!

We originally had some crazy ideas, but thanks to some advice, we decided to be less ambitious with the start of the project and if we had time, we could implement some of those other ideas later. We did not have time and if you played our game, you'll see that we still went a little crazy and not everything was as polished as we would have liked. We're all learning our limitations - especially with not burning ourselves out!

I am glad to hear you took some breaks! Keep working hard!

Best regards!