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Thanks for the extensive feedback! I highly appreciate it.

Heh, literally every issue/observation you have pointed out I was already aware of, but didn’t really have the time to alter and/or fix.

The game is quite janky, rushed and unpolished since I joined the Jam midway and only put 32 hours into the project. And that includes the time I slept, cooked and had breaks! :D –> So probably realistically the actual worktime is closer to more or less 20 hours.

I made the horribly lazy decision to use Clickteam Fusion’s built-in platformer-engine and didn’t really spend time properly configurating it, and that shows. First I was actually planning to make some surreal animated clicker-game, but ended up pushing out a platformer on a whim instead!

The sun-softlock isn’t the only known scenario where you can get stuck. Originally I wanted to add variety to the quests and make the sun collection-segment different than the “bouncing balls”-thing that was implemented to the moon-level first, but I just took the fast and easy way out.

Lol, admittedly the sun might have some resemblance to some peculiar breed of a domesticated canine. I would’ve wanted to include detailed hand-drawn sprites for the sun/moon -spirits, but… yeah…

The story is always the same, really. I end up making something a little too ambitious in too little time.

But I’m still happy to hear you enjoyed the stuff in the game that works, and your comments provided me with some valuable insight for future projects.

Cheers!

Hey, you were still able to produce a game, so good job! It was awesome!

We originally had some crazy ideas, but thanks to some advice, we decided to be less ambitious with the start of the project and if we had time, we could implement some of those other ideas later. We did not have time and if you played our game, you'll see that we still went a little crazy and not everything was as polished as we would have liked. We're all learning our limitations - especially with not burning ourselves out!

I am glad to hear you took some breaks! Keep working hard!

Best regards!