Day 4:
There did not seem to be much progress because I did not have the direction to decide what I wanted to do.
I today worked of a change in the keys, so more present (probably) to change the grit.
I also added slime balls that can be collected. Maybe you can collect them to open the stage, but probably the more you collect them, the bigger and slower you are, I need to think about it further.
I added some more art and also worked on my first "enemy":
No something Special
I think I'm going in the direction of platform puzzles, maybe even something special on the side.
I took a little more time off today, so there was not much progress, along with that, I have enough time to work on it until the submission is complete.
I also mostly learned things about how to work on Godot: I changed the code that was more readable and present to work. And I learned more to do things, but there is still a lot to do.